Dataset { Float32 X[X = 180]; Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 L[L = 1]; String C[C = 3]; Grid { ARRAY: Float32 ABOVE[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ABOVE; Grid { ARRAY: Float32 ABOVETMAX[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ABOVETMAX; Grid { ARRAY: Float32 ABOVETMED[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ABOVETMED; Grid { ARRAY: Float32 ABOVETMIN[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ABOVETMIN; Grid { ARRAY: Float32 ABOVEWET[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ABOVEWET; Grid { ARRAY: Float64 AFC[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } AFC; Grid { ARRAY: Float64 AFCTMAX[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } AFCTMAX; Grid { ARRAY: Float64 AFCTMED[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } AFCTMED; Grid { ARRAY: Float64 AFCTMIN[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } AFCTMIN; Grid { ARRAY: Float64 AFCWET[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } AFCWET; Grid { ARRAY: Float32 BELOW[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } BELOW; Grid { ARRAY: Float32 BELOWTMAX[L = 1][S = 300][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } BELOWTMAX; Grid { ARRAY: Float32 BELOWTMED[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } BELOWTMED; Grid { ARRAY: Float32 BELOWTMIN[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } BELOWTMIN; Grid { ARRAY: Float32 BELOWWET[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } BELOWWET; Grid { ARRAY: Float64 ODDS[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ODDS; Grid { ARRAY: Float64 ODDSTMAX[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ODDSTMAX; Grid { ARRAY: Float64 ODDSTMED[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ODDSTMED; Grid { ARRAY: Float64 ODDSTMIN[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ODDSTMIN; Grid { ARRAY: Float64 ODDSWETDAYS[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } ODDSWETDAYS; Grid { ARRAY: Float64 PRECIPITACION[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PRECIPITACION; Grid { ARRAY: Float32 PROBABILIDADES[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROBABILIDADES; Grid { ARRAY: Float32 PROBABILIDADESTMAX[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROBABILIDADESTMAX; Grid { ARRAY: Float32 PROBABILIDADESTMED[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROBABILIDADESTMED; Grid { ARRAY: Float32 PROBABILIDADESTMIN[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROBABILIDADESTMIN; Grid { ARRAY: Float32 PROBABILIDADESWETDAYS[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROBABILIDADESWETDAYS; Grid { ARRAY: Float32 PROPENSION[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROPENSION; Grid { ARRAY: Float32 PROPENSIONTMAX[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROPENSIONTMAX; Grid { ARRAY: Float32 PROPENSIONTMED[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROPENSIONTMED; Grid { ARRAY: Float32 PROPENSIONTMIN[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROPENSIONTMIN; Grid { ARRAY: Float32 PROPENSIONWETDAYS[S = 300][L = 1][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; Float32 Y[Y = 192]; Float32 X[X = 180]; } PROPENSIONWETDAYS; Grid { ARRAY: Float64 SPEARMAN[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } SPEARMAN; Grid { ARRAY: Float64 SPEARMANTMAX[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } SPEARMANTMAX; Grid { ARRAY: Float64 SPEARMANTMED[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } SPEARMANTMED; Grid { ARRAY: Float64 SPEARMANTMIN[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } SPEARMANTMIN; Grid { ARRAY: Float64 SPEARMANWET[S = 300][Y = 192][X = 180]; MAPS: Float32 S[S = 300]; Float32 Y[Y = 192]; Float32 X[X = 180]; } SPEARMANWET; Grid { ARRAY: Float32 target_date[S = 300][L = 1]; MAPS: Float32 S[S = 300]; Float32 L[L = 1]; } target_date; Grid { ARRAY: Float64 TMAX[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } TMAX; Grid { ARRAY: Float64 TMED[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } TMED; Grid { ARRAY: Float64 TMIN[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } TMIN; Grid { ARRAY: Float64 WETDAY[L = 1][S = 300][C = 3][Y = 192][X = 180]; MAPS: Float32 L[L = 1]; Float32 S[S = 300]; String C[C = 3]; Float32 Y[Y = 192]; Float32 X[X = 180]; } WETDAY; } ESCENARIO1;